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(+3)

Currently all mushrooms just give more points, but you could introduce mushrooms that spawn more rarely, but grant special power ups, like increased move speed, increased multiplier and so on. There could also be more interesting things like upgrades that make it so that occasional "bad" mushrooms spawn, but for buying said upgrade other spawn rates are multiplied  (maybe in the vicinity of bad mushrooms).


In typical clicker fashion, you could also add helpers that occasionally collect some mushrooms (maybe those helpers could also have scenes with the character, for example as a reward for as certain upgrade level).

(+1)

I’m working on a similar idea. The clover image above will be used as an item with a very low chance of appearing. I also thought about adding a reward chest, but I’m still figuring out what to do with it.  

As for the bad mushrooms, their functions are what I plan to use for enemies, along with their respective scenes.