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(+2)

The game was a lot of fun to play through! It has a very interesting concept with Suika's scaling ability, as well as a very well-chosen set of keybinds.

I did notice some issues with the audio balancing. The music was rather quiet, while the sounds ranged from just right to quite loud at times.

As for the visuals, I enjoyed the sprites quite a lot. I like how well done Suika's were, among some other things. I was especially excited about the attention to detail when she stands on slopes! Although there were a small number of visual anomalies (odd parallax on background, and some platforms being tricky to see), I otherwise found the game very easy to read.

Oh, and the gameplay was very well balanced. I had a good challenge getting through - and beating the boss.

Overall, I enjoyed!

(+1)

Thank you for trying our game!

I chose the controls to be similar to usual Touhou games, plus with D/C as up/down for easier intuition. Although, you were the first player to have *complimented* the control scheme, lol

The audio is definitely mostly untested, I only gave each SFX an estimated volume and it might've been too loud (I'm guessing the ground stomp, Suika getting hit, and the boss' defeat are fairly loud?)

Thanks for noticing the slopes! That was actually very hard to do for me, taking over 2 of the 7 days. The approach I chose did allow Suika to behave *mostly* fine on the 45-degree slopes, but she is still hovering a bit for the gentler slopes, and some other weird issues with landing/jumping.

The parallax was definitely rushed, as I needed to change the parallax speed to fit with the game's level, so it could be inconsistent. The platform lacked assets, so I just used our previous game's platforms instead LOL