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There are three possible anomalies outside of the apartment (visible through the window). Other more "subtle ones" are the faucet drippping blood, bug on the kitchen floor, one of the photos moving, and different movie title on the poster.

The "walking through the door" animation proved to be somewhat tricky. The player can approach the door from different positions and angles, and If I just let the player go through it would be difficult to trigger some of the anomalies (as they are decided based on what you did in the last room). If this was a "big" project I would have worked something out, but because it's  a game jam, and I wanted to have the main game loop finished by the second day, I just disable the player collider, and  played controls and move them through the door.