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so no item about twice and one item repair in a month?

Yes, the new value is calculated based on the competence, and the estimation accuracy can change, it definitely need to be improved

"so no item about twice and one item repair in a month?"

Yup, she ends up costing more than she earns back. Also is there a way that I can keep an item but not have it for sale? That way I could try and have at least one repairable item at all times.

hmm, marking an item not for sale could be a good improvement, I'll see what I can do on this for the next update

And maybe some super rare "artifact" items that offer stat buffs? They'd probably need to be pretty high in price and mid/late game.