If you release it for general use before the jam starts, then we technically cannot count it as being jam-specific work, so in that case it would be permitted. Would it be cheating? Sure, but we wouldn't be able to do anything about it without doing a general ban on usage of any outside code or asset, meaning that we'd probably have to do a flat ban on RPG maker games, RenPy and much more.
So again, if you make a plugin before the jam that gives you an advantage: That won't fly, because only you can access it. If you make a plugin ahead of time and release it to others: That's fine, because you're not gaining an advantage to others in regard to programming.
Thank you for your clear answer. I understand the idea, but there are limits to this logic.
Let's imagine I create this plugin and make it available ( of course I wouldn't.)
-I purposely offer it just before the start of the Jam so as not to give others a chance to learn how to use it.
-I purposely offer an incomplete plugin or one with insufficient documentation to prevent its use. I would, of course, have a working plugin.
I would still be in compliance, and without realizing it, I would have sabotaged my opponents' work.
I'm not totally against plugins. I use one (Skip title). However, it would be wise to set limits on their use.
For example:
- 5 plugins maximum
- Provide the creator's name, pluggin name and a direct link to their work ( Just the name is not enough.)
- The plugin may not implement full gameplay, such as how to transform RPG Maker into an FPS (don't laugh, I'm working on it).
- Plugins released less than 1 month before the Jam are prohibited.
There might be other ideas, but I suggest we talk about them first. Far be it from me to come and lecture anyone. I am nobody.
(Of course, I am also waiting for the judges' response, but I understand that it may take longer.)