Enemies and combat in a Sokoban game is such a cool and unique concept! It would be cool if the enemies were tied more to the Sokoban puzzle-solving aspect of the game - like maybe you could use the enemies to somehow solve each puzzle?
Viewing post in Crypt of Sokoban (2025) comments
you’re on the right track, dude. The enemies can in fact trigger the exit, but the “puzzle” development side did not get far enough along for this to be used as a solution element.
Procedural generation is a key element for 7 Day Roguelike entries, but prebuilt levels or rooms (and some additional items / abilities) will definitely use mechanics like that in the future!