Aaaaahhh, thank you so much! I’m so glad you had fun exploring all the new options and dialogues~
spoiler tag
Hehe, yeah, Shyloh was never actually named, and this is definitely gonna play a role in his route later on (and in the second half of the prologue where you finally name him). I mean, not only did you leave him half-sketched, but you didn’t even give him a name… poor baby, neglected already T~T And yup, his name connects to “peace,” but fun fact, it also means God’s gift! Definitely side-eyeing Sev over here ;;
I originally planned to let players choose Shyloh’s name, but after thinking about it more, I realized it might lose some of the significance. There’s something very important about his name, and I didn’t want to take away from that by making it fully customizable.
As for the bell ringing… Good catch! You’re right, it’s connected to Kai, and there’s definitely significance to it. Keep an ear out for it, it’s a detail that’ll matter later on~
Now, Adonis… I was actually planning on including his face damage in the previous demo, but we were rushing to submit the game to the jam, so it got pushed aside. The Naomidi is what gives him that distorted look. Each character has their own version of it (think psycho faces), and Adonis here just got really psycho with it (since he literally got blinded lol). Hope you liked the jump scare— I definitely poured my heart and soul into that moment haha
As for the weapon choices, I don’t know if you remember, but in the first demo, we didn’t have that choice, and I saw a YouTube playthrough where people were like, “Why didn’t Sev just conjure a flamethrower?” So, I added the choice as a way to show that it wasn’t possible narratively (Sev has to have a connection with said object), and also as a fun nod to those creative ideas. It’s kind of an illusionary choice— it mostly affects dialogue variations (and it will affect some character routes later on).
And about the bug you mentioned— if you were loading from a save file from the previous demo, that could be the issue! Since the new patch had a major overhaul, older save files may not work properly. If you can try starting from a fresh save and see if the issue persists, that would be super helpful! But definitely feel free to fill out the report form with more details, and I’ll look into it.