Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was WAY more than I expected. Thank you so much, it was really insightful. I have a bunch of my own notes from watching the video (Which I did before reading your notes, to avoid bias) And then comparing them to your notes is super helpful. 
The whole thing worked out perfectly.. there is some high level things that I see missing, especially with feedback and timing. There are things that I as a designer would have liked you to understand earlier (and without trail and error). In your notes though, you describe these as natural and not a problem, so I have to find out if this is a trend.. or if I have to do something about it. 

I think overall, the nights seems to be confusing to most and the monster/bunny behaviour is not logical, and need some re-thinking. 

There were many small things that gave me ideas, and showed me weakspots in my design
As an example, the way that you placed the walls, indicates that you are not aware of where the monsters will be arriving from, or how the night is going to pan out. So, I am definately going to work more on that. 

Thank you so much for doing this, and taking your time.. this was amzaingly helpful.

(+1)

First off, I'm happy to hear the feedback was of some use. I do want to point out that 

> the way that you placed the walls, indicates that you are not aware of where the monsters will be arriving from, or how the night is going to pan out

is not a problem in my view. I like the uncertainty, and having to make a decision without clear indications, to then have to adapt it once you get your first incursion of snakes. But then again, I made a game where you have no idea where or when enemies will attack you, so take my perspective with a grain of salt 😆