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(+1)

Very cute! For a short demo, I'm very impressed at the quality of the models/textures/scripting/menus/dialogue and overall play-ability, this was a fun point and click. I was pleasantly surprised when it used the same camera angles from the first few games, that gave me a laugh. For what this is trying to be, I consider it perfect. Had a great time with this one.

For constructive criticism, I think The only thing I would change is finishing some of the placeholder assets, fixing some animations where occasionally a model clips into itself (although its not that big of a deal, low priority) and having some more/better sound effects/audio balancing.

Other than that, I recommend everyone give this a try. I enjoyed this.

(This can be ignored, just an idea) I'd love if sometime in the future, (maybe as just a small bonus) having the ability to view Ashley's model in various poses/state of undress. Definitely not required, but I think it'd be nice. :)

(+2)

I definitely agree with the placeholders and fixing the animations, it's on my to do list, but didn't make it for the initial release due to timeline and budget constraints. The initial sales are going really well and if they hold up though, that just means I will have the time to do the game right.

A pose mode was something I wanted to do but was put on haitus due to time constraints, so I'll look into that for the next chapter for sure.

Thank you for the comments and suggestions! I tried really hard to make the polish of the models and gui shine and am really proud of it.