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Thank you for playing and the suggestion ! The original idea was to set up cameras around the level , then dynamically switch to them as the bullet came into view to give it a bit of a cinematic feel but that was too time consuming and bug filled to work quickly lol. Do you mean view from the players perspective and not the bullet for the replays? That was another idea I had lol, but some levels have most if not all the enemies out of the players view :(