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That’s awesome! Glad you like it. The idea of Wind-Up Strikes is for Tasks that can’t be completed all at once: if you make progress in whatever way you define it, you charge the Wind-Up so that you can make a big hit later or do incremental damage (depending on the weapon). In this way, they ARE their own attacks, though weapons like the Colossal Hammer include the Wind-Up Bonus in the Decisive Strike too. However, I seem to have forgotten to put the Wind-Up Thresholds on the weapons! The Thresholds should push you to say “Hey, I haven’t FINISHED this task yet, but since I’ve made <Threshold> progress, I can do the Wind-Up Strike rather than Decisive or Precision.” I can make a note to go back and update things, but if you want to add some Thresholds for your own Hunts, my rule of thumb is that I’d try to make a weapon that can do any Strike (or at least 2 of the 3) but is best at 1. The Hammer was my attempt at the Wind-Up-focused weapon (if it had a Threshold); other Weapons might have a much higher Threshold so their value on Decisive or Precision Strikes was clearly higher.