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(+3)

Very excited! Hoping to have more interactive and long Game Over scenarios like the Entertainment District 1 Tunnel Capture. Being able to actually play out a Bad Ending manually is very rare I feel.

(+1)

I don't want to OVER do any particular thing, because a things get less fun the more they're repeated or expected. And to a large extent I don't even really know until I'm working my way through the game: I have a general outline, and then things just suggest themselves and I dive into them, subject to time and budget. But all that said, I do enjoy those little playable doom bits, and there's a high likelihood something like that will end up in 3 as well.

(+2)

I think the "played out" bad ends suit well for traps much like the tunnel capture. Combat defeats could be the current standard bad ends.