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(3 edits) (+1)

Finally got around to finishing 3-stars on all the levels. Loved the game but I have a few notes:

- Some levels have basically what amounts to a forced death on the first time doing where you have to stop your momentum and switch direction - I don't particularly enjoy these trial-and-error sections, but I can see the idea of using the instant-momentum stop mechanic. This screenshot is an example of a situation like that - you will never see the spikes on the right wall coming and will pretty much 100% die to them the first couple times playing the level:


- I think there's a bug with the Vines mechanic, it seems like they all share the same cooldown or something. I can't grab on a new vine if the previous one is still in the gray circle "cooldown" animation.

- Dustforce has checkpoints that make the level essentially not count for scoring if you use them (you have to "enable checkpoints" in options), just something to consider adding for long levels to make practicing certain sections easier (only if a safe platform exists to actually have the checkpoint on).

- The game made me slightly motion sick which is something that literally never happened to me in any game before, I don't know why - if it's the background parallax, camera following, color palette I chose, or whatever - but it's a shame that I can't play it for long sessions when I like it so much. 

For the record: I played with keyboard and had no problems - I always feel like these kind of games are actually easier on keyboard, many Dustforce experts recommend keyboards too.

Wishing you the best and looking forward to the full release!

Hey there! Thank you for your feedback, it's really valuable. I'll go point by point:

Some levels have basically what amounts to a forced death on the first time doing where you have to stop your momentum and switch direction

Yeah, I designed them that way in order to force the player to use the recoil mechanic. I think it's still ok to have that kind of sections sometimes, but I'll restrict them to only the beginning of levels so they don't feel unfair. Besides, using the recoil is usually the best way to go fast, so if they want to get more stars they'll end up using it anyways.

I think there's a bug with the Vines mechanic, it seems like they all share the same cooldown or something

I just tested it and it doesn't happen to me... The way vines work (this is not explained in any way in the game) is that if you hold jump you automatically grab them at the best moment in order not to lose speed. So if you're  going towards a circle and tap jump, nothing will happen. Maybe it was that? In any case, I'm happy with the way vines work but we do need to teach it better to the player.

Dustforce has checkpoints that make the level essentially not count for scoring if you use them

I've thought about adding a practice mode for each level but only after you beat it... For the first time playing it's in our plans to add a way to look around a level (like a free camera system).

The game made me slightly motion sick which is something that literally never happened to me in any game before

This is very important to me. I could try adding an option to remove backgrounds. Can I send you a version without backgrounds so we can test if that helps? 


Thanks again for taking the time to write feedback, it's all useful. And I'm glad you enjoyed the game!