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(+2)

Just an FYI, I did manage to run the game on my Android through winlator with perfectly decent performance, except for the transitions between the hub and actions was a bit delayed. So doesn’t look like performance would be a problem for an Android port. Just need to add a few buttons for mobile use.

As for the game, on my first playthrough I missed pretty much everything and it became a bit repetetive with almost no events. Perhaps having a hint system to nudge players would be good?