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Not much variety but I understand the time constraints - 7 days is not very long. The mechanic of leaving the ship is pretty original. I had fun!

Thank you so much for playing! Yeah, most of my time went into learning how to make a grid-based level generation system from scratch, and even then, it only sort of works haha. I'm hoping to come back to this post-jam and add more stuff like enemy variety and scaling.

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Yeah procgen is hard, the result turned out pretty good! A post-jam update would be awesome. I'll check back sometime and play again :)