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Hey thank you! Yeah we ran into a bunch of issues dealing with Godot and GitHub UIDs, which took a day or so of work from us, (Along with some other technical issues) so we didn't have much time to optimize for a stand alone build. I found that the performance drop on level 2 dissipates if you can manage to move forward a bit. We should have made loading screens, but just didn't have the time. We appreciate the feedback and thanks for playing!