First impressions: Thanks for Linux support. Love to see a hex grid.
I found some seemingly stable neighborhoods, where I could refill every meter just a few tiles apart:

I tried to explore by doing some loops out a safe distance and back to my trio of resources, so I could kinda grind out the refills and make another pass. I made a few hops by finding a new safe spot, and died a few times while calibrating my understanding of the ship’s range, but didn’t really find anything “out there”. I couldn’t be certain there was a “quality” to the tiles, like a space station vs a satellite providing a different amount of resources. Though sometimes I did feel that I was blowing through fuel much faster while re-stealthing - maybe my rocks and clouds were too far apart at that time.
The nebula tiles have a bit of a low contrast, but since the plain space tiles all have a bright star, it’s not too difficult to pick out.
This is a fun nugget of a game.
- I would love to see some numbers: number of tiles of fuel left, for example. Moving back and forth over a nebula tile was the most tedious part. (sometimes the hex grid shifts, so I have to move my mouse every move and click back and forth to swoop around for stealth)
- feature request: fly a direct path, maybe right click or shift+click: ‘shift’ could switch that fireball cursor to a series of them that show which tiles the ship would fly over. Clicking each tile (plus the “grid shifting” around the screen as the ship moves) made executing my flight plans a little tedious.
Tons of potential additions with the exploration concept, too: sensor range upgrades or downloading/buying map data, ship upgrades for longer range, “sector mapping” quests to get paid for exploring the tiles, and wormholes to start again.
I tried to hit the edge of the map but couldn’t find it!