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I second that I'd like an alternative to the breath-holding at that point. I see on the path map that you've made a note to add an escape option at that point, and I'm very curious to see where that leads.

That said, I feel like "Kyou nearly kills his dream girl because he let his curiosity get the better of him" is 100% on-theme for Penlight. I do want to see chances to indulge, but I personally enjoy the "...and feel guilty about it" side of the game too. The moments when "reality ensues" add something to it, though I am having trouble describing what that exactly is right now.