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(+2)

so, i tried running both the x86 and x64 versions (which, at time of writing, say they were uploaded 2 days ago) on my windows 11 laptop, with both the integrated (AMD radeon) and discrete (Nvidia) GPU. both of them have the same blue screen as others have mentioned. :(

i tried to see if i could step through the program in a debugger, but it seems pretty hopeless without debugging symbols.

i think your best bet for getting enough technical feedback to figure out where it's going wrong now might be something like:

option 1) just release all the source code. this would make it completely possible for others to look into it. i understand if you don't want to do this though. (and it would require someone motivated to looking into the bug to actually get anywhere, as they'd have to compile & debug on their system).

option 2) put in some pretty substantial logging, e.g. the glGetError() after every opengl call (with some identifying info so that users could point you to which line error-ed on their system). from what i can tell the program isn't dumping anything to the console right now so there's not much info i can give you. adding something like this would make it pretty easy to at least paste the logs here and then even the most nontechnical of users could give you helpful information for narrowing down this bug.

i will say i am a big fan of building games in these bare bones ways. i am impressed by the physics & sound modeling stuff you've talked about, although i'll admit i haven't looked into it in much depth. i'll try my best to come back to this game if you make any additional builds and see if i can at least get them running. (i may have to try to track down a controller though).

(+1)

ty, i'll prolly add debugging comments in the next day or two and see if anyone is still around.
that said, preemptive congratulations ;) ideally, i wouldn't mind rigging your horses and putting a bit of facial expresson on them :p :)