Oooo I'm looking forward to next update.
I played through this update to get a save file ready for fall, backed that up, and continued playing a couple weeks into fall. I don't think I encountered new events, but I might be misremembering things or clicking through the text too fast.
The ability to look at spells and potions without committing is nice, and Scout's blood pool replenishing is good too. She carried my under leveled and barely geared self through the night patrols this time.
I did notice a few things this play through that could be bugs.
The bounty officer seems to play the weapon merchant and armor merchant sound effect when you first sell an item to the store after visiting either of the previous shops and upgrading or purchasing something there.
Guests at the inn share greyed out text if you switch between them. An example would be to sell a berserk potion to barbarians, then visiting a rookie party sell a health potion, and then revisit the same barbarian party. The text box where you sold the berserk potion will now say health potion. Its only a small visual thing, but it carries over between the reputation and talk options as well and all the different guests.
In a previous play through I noticed that when you choose which meal to eat with Lucy and you are out of food, visiting the greenhouse and harvesting a crop does not refresh the options.
Thanks for the consistent updates, bug fixes and the preview into the bigger fall update. I look forward to the next release.