Enjoyable and inmersive. I recall watching similar games but can't remember any names nor the genre (though city planners kinda fit too, I guess?).
It reminded me a bit of "Plague Inc." too, with the nice "text reports" feedback, and the moving vehicles, each with its own (light-based!) style.
Setting events beforehand like the "concert" is a nice touch to the general micromanagement gameplay, adding difficulty without simply reducing timers or similar shortcuts.
Congrats! Good job. Definitely impressive for a single dev in 1 week.