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(+1)

as people said: an indicator when you grab a wall, a map of the ship and maybe even a live location of the batterys would levitate the expeience of this game by a lot! Right now this game has a lot of content stretch! i played for almost 20 minutes and still have only two of the three batteries with no motivation to look for the third one! having more diiferent rooms so exploration becomes more interesting would also be nice, but thats not to expect on a one week game jam! overall lots of potential here, great job!