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I recently played Unbothered, which is categorized as a horror game, but honestly, I didn't find much that felt like horror at all. The only thing that remotely resembled horror was some alien-like matter, but aside from that, there was nothing truly scary. The biggest issue I had with the game, however, wasn't the lack of horror—it was the lack of basic game design elements. 

First off, there’s no main menu. You’re thrown straight into the game, which is honestly super frustrating. There’s no way to adjust settings, and even the sound is a mess. I had my headphones turned all the way up, but the background music was barely audible. It really ruined the experience, making it feel like something was wrong with my setup. 

Then, when it came time to spit on some neighbors’ shoes (which is apparently a thing in this game), it didn’t tell me what button to press to do it, unlike the earlier part of the game where it told me to spit on some kids. This lack of clarity drove me insane, to the point where I almost started crying out of frustration. That whole mechanic completely ruined my day. It was just a nightmare to deal with. 

That said, I get that this game was made in three days, so I can't be too harsh. It’s clear that the development time was very limited, and in that context, it’s not terrible. But honestly, Unbothered still made for a very frustrating experience. It had potential, but I found it hard to enjoy with all the issues it presented.