Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is definitely a strong start! The art has a really strong direction and the gameplay is clean.

  • It feels like 'camping' is very much incentivized, especially in places like the bottom left library node. The only thing that really kills you is being unprepared, and having a huge amount of walls to hide behind on demand makes makes it easy to game the AI a bit.
  • The first two enemies are really fair, but the archers are pretty spooky. Archers killed me the vast majority of the time just because they react so quickly and efficiently. They're a big part of why it rapidly becomes less viable to just turbo run around the map and go on a killing spree, which feels like it isn't what you're going for.
  • I'm not really sure what the ingame weapon upgrades do. I'm assuming the magnet is pickup range

Still, this definitely has the makings of commercial potential; You've got a fun hook and cool gameplay in a tight package. Best of luck with development!

(+1)

Thanks for the feedback and encouragement! it is very much appreciated.

  • I'm camping neutral, but id like to incentivize some kind of movement around the map. I'd like to keep the ricochet weapons and small maps, so I was hoping to encourage some movement with the timer extensions (the magnet things you call out in your last bullet). This is a fair point, on an older build a friend of mine was able to get 50mil points in the library with a perfect angle and the magnum.
  • A lot of people also feel that the archers are spooky. Maybe even too spooky. I'll make a note to revisit their fire delay and projectile speed. They are supposed to be a serious threat and punish you for being exposed but not to prevent you from running around entirely.
  • This is something I need to do better at communicating. Each power up upgrades the weapon with that icon, and there is also a time extension with yellow text which uses the railgun icon (magnet) as a placeholder icon (oops). The only place where the upgrade effects are actually explained is in tooltips on the loadout screen.

Thanks for playing and I'm glad you enjoyed it my friend.