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I liked the sound design, narration, and visual scenery, they did a good job of setting the mood. If you decide to keep working on the game, I have some suggestions on things to focus on:

  • As others have suggested, add some narration or TTS for the menus, buttons, and loading screen. so blind players can configure the settings and start the game.
  • Have the enemies make some spooky sounds while they walk, when they spot you, and as they are getting closer. This would heighten the tension as well as make the gameplay more accessible.
  • Knowing the distance to nearby trees is not very helpful, so it would be better if the scan feature told about important landmarks. It should give feedback about the direction as well as distance. For example, "I can see a camp site to my right, a long way away. There's a bush about 10 meters straight ahead."
  • Maybe add keys to point the camera towards the nearest landmark, and the nearest bush. This would help blind players make progress, and give them a fair chance against enemies.
  • Some sort of way to struggle to escape if an enemy catches you, so that it's not game over right away. Maybe you can escape the first three times, but you get slower each time you have to struggle, and it could affect the ending.

I played enough to get "bad ending B", but I don't really understand why I got a bad ending, or exactly what I was supposed to be doing. But, I don't know enough about your intentions to make suggestions about how to make the gameplay more clear.

Thanks for participating in the jam, and submitting your game even if it didn't turn out exactly the way you hoped! That's a very familiar experience for me, too. It sounds like you had fun and gained experience making it, so I hope you will participate again next year!