Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits) (+1)

Cute game and awesome visuals! I loved how expressive the player character is visually, as well as the almost resigned way they're commenting on the frankly absurd situation. Bees, meteorites, sharks? Meteorites again?? Gameplay took a bit to get used to, but the pattern of careful kiting while hunting for fish clicks fast. Reminded me a bit of Don't Starve, especially dealing with bee swarms.

A little bit of feedback if you want:

  • I think the player movement isn't normalized? The player moves faster in diagonals than up and down or left and right. Should be an easy fix if not intended
  • the pickup sfx is quite a bit louder than others, a bit irritatingly so
  • sfx could need some slight volume and pitch variation to avoid repetitiveness, e.g. when picking up lots of stuff
  • it took me a bit to figure out how to complete runs, I first thought dying was just the way to get back. Maybe making the portal arrow indicator a bit larger would help, or maybe I'm just blind.
  • the flower monster briefly appears before starting its spawn animation, maybe a case of resetting to the wrong animation on instantiation?

Those are all just suggestions for polish really, very solid game all around!