The polish on this is great - the UI is easy to read, the assets you’ve chosen fit well into the design, and I appreciate a game that’s put time into its tutorial. It did feel like a Herculean effort to actually move the limbs - a sensitivity slider for limb movement in the future would be really nice. When you get over that though, the puzzle game, almost Wii-game like structure is really fun to mess around with. Also, some solid kinematic work!