Some missing features and gameplay issues I had during my run.
- Clear all Objects.
- Showing objects that are removable clearer and earlier to teach the player that mechanic more streamlined, now it felt like it just happened all of a sudden and it was not really vissible.
- It's just too frustrating to play this kind of game without something like a minimap that shows you what's going on. A "zoomout" feature would also help.
- It's anoying to wait for that long just to see that the change you made at the end didn't work. Maybe a speedup button to try things out on the longer maps.
- On a lot of levels, the path is going "below" the background map, it is very confusing and looks odd.
- It's incredibly frustrating to have to rerun the level just because you placed an item a bit wrong because you have to estimate how far the character jumps or falls etc. Would be nice to have a dotted line that shows where the character walked during the previous attempt.
Final thoughts/ experience:
I like the idea of the game, and it feels kinda oldschool. I think it's not engaging enough for me currently, but implementing some solutions to the problems I had above as well as creating more of a story or more interesting levels it has potential to be some kind of chill pussle game. Could be cool for mobile gaming if that's what you're targeting.
Good luck
/Owhl