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Some missing features and gameplay issues I had during my run.

- Clear all Objects.

- Showing objects that are removable clearer and earlier to teach the player that mechanic more streamlined, now it felt like it just happened all of a sudden and it was not really vissible.

- It's just too frustrating to play this kind of game without something like a minimap that shows you what's going on. A "zoomout" feature would also help.

- It's anoying to wait for that long just to see that the change you made at the end didn't work. Maybe a speedup button to try things out on the longer maps.

- On a lot of levels, the path is going "below" the background map, it is very confusing and looks odd. 

- It's incredibly frustrating to have to rerun the level just because you placed an item a bit wrong because you have to estimate how far the character jumps or falls etc. Would be nice to have a dotted line that shows where the character walked during the previous attempt.


Final thoughts/ experience:

I like the idea of the game, and it  feels kinda oldschool. I think it's not engaging enough for me currently, but implementing some solutions to the problems I had above as well as creating more of a story or more interesting levels it has potential to be some kind of chill pussle game. Could be cool for mobile gaming if that's what you're targeting.

Good luck

/Owhl

(+1)

Thanks for the feedback! We did want to implement a lot of these for the game jam but didn't have time. We'll definitely be adding them in the future though!