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(+1)

Took a little bit for me to start the game as clicking on play didn't do anything until I realized I had to press Z oops

It looks like most of the bugs I ran into were addressed by some other comments here so I only really have two suggestions:

1. When selecting b/w "Stay home" and "Go wilds", the border should light up, instead of vanish indicating the current selected option

2. Could consider adding an "Are you sure you want to quit" prompt in the phone or moving the quit button down so you'd have to press the down arrow to purposely select it

Game's got bodacious potential, good work :D

(+1)

Yeah I initially planned for mainly Keyboard + Mouse controls but got worried about keyboard only and controller players; unfortunately that worry took hold of the entire project and mouse controls got lost in the mix. Something I plan to work in for the post-jam update!

For the first issue it's definitely something I was aware of but I also just huffed some copium expecting people to understand the very hard to see highlight was the selected option; when I was consistently struggling with it. Thankfully I have fixed that and with a few critiques on the newer buttons as I was updating I hope the new version sits better with people. 
Brightness is currently an issue the game struggles with I'm trying to fix up.

The second issue is something I also thought of adding when I saw someone else got frustrated due to it just quitting on them mid-game because the UI isn't great at displaying the focused prompt. Definitely something I'm going to need to add and really should be in there for the phone especially since it's a pretty focal part of the game loop so that buttons gonna be hit by accident a few times minimum per session.

Thanks for playing again and for the feedback! I'm hoping to get the post-jam update out right after voting but definitely am taking the time to fix up everything to be a more solid experience first.