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Day 5:

Functional buildings are all complete! So, conveyor belts carry items around, push them into storage or processors which can be configured to make shiny new items. Summoners can be created to generate undead from certain places around the world, but the summoned creatures will instantly attack them, so walls can be placed to divert them into damaging towers. And so, as you move through the map, you can gain resources by clearing out enemies and setting up new mini factories - and use them to create new armor/weapons/health potions etc to help you keep going.

Today, I'm onto world generation, which will have a few zones, but I'm trying to keep them generally small and uncluttered since player might spend some time building in each one before deciding to move on. Stressing about time as usual at this point - hopefully procgen doesn't take too long because in the past it's always been a killer, and I really want to spend more time on the gameplay this year.

Starting with some story, our hero sets off to build an army: