Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I had a lot of fun, but also no idea what is going on.

I seem to be missing a large portion of the content, because the description and content warnings barely align with my experience.

I dungeon around for a bit, find up to 8 friends that I make mindless, very sick or kill and find gifts for them and then get a cryptic ending?

I don't understand the bottom choice when getting a new player character, either. I guess I should experiment more.

(1 edit) (+2)

Thank you for playing! This is a moderately spoilery post that responds to some of the thoughts/curiosities you are implying you have.

Re the description: things in CWs happen at least once. I am listing them in CWs not to advertise them but to warn people away who might find them disconcerting.

That said, the vast majority are mechanically represented rather than textually -- it would be surprising to me if someone didn't recognize the themes of abuse/kidnapping murder and the identity loss, because they are overtly and repeatedly presented. There are some that are textually represented -- I think the concept of caste-based servitude is repeatedly and specifically invoked in the Lore route and endings.

Here's a few that are easy to miss because they only happen once or have complicated activation conditions:

  • Addiction and drug abuse: try the Rave option in the Library, or learn the Infatuate skill.
  • Extended public humiliation: Attempt a Wish and then lose nine days consecutively.
  • Sexual activity with non-sapient feral animals: try the Dazzle option in the zoo.
  • I think the reference to needles was removed during dev, but if you find it let me know!

I'm sad to hear that you were confused!! I think getting all the endings will probably not be revelatory, but I do think that taking the info presented at face value will get you to a pretty good idea what is happening in one or two playthroughs. The ending typically tells you more about your character than about the world, and the world is basically the same in every playthrough.

That said, there's a slightly more revealing sequence triggered by all-skills-unlocked in a wish-free playthrough; that's probably as close as you get to a "true ending"!

Re the wish system, which occurs in endgame: it affects skill costs and ending conditions. Specifically, the ending-selection algorithm is replaced with a binary pass/fail if you have a wish active.