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Wao thank you so much for the kind words abt...well everything, haha! Chevie did awesome at the level design, and I was so happy to work together with her on such a heartbreaking game j _ j 

capturing the mind of a child who clearly isn't able to communicate their feelings very well was a major point we wanted to tackle, in particular, checking again and again due to a feeling of: "maybe I didn't check the right way? Maybe if I look again, I'll see that they're home? Maybe I'll see why they're not there?" And so forth. 

thank you so much for your compliments, I'm shy about my art in particular ahaha but Chevie knocked it out of the park with her adding emotions for Poppy as a way for her to communicate without outwardly doing so, yet still convey to the audience how she's feeling. 

I always love reading your detailed notes on things, it makes it feel like our planning and depth that went into making the game feel more worthwhile like "yaay, someone noticed!" 

I hope Poppy and her father can learn to come to terms with everything and heal together in the future...

Thank you again so much :>