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Hey, thank you for playing!

I think that right now the game has an interesting problem, which is that the levels are actually pretty structured but people don't perceive them that way.

I had an interesting experience watching a playtester -- they observed "There's obviously a pattern here, but I'm not getting it" and then carved out what I thought was an unusually efficient route through the level given the rules that the generator uses.

I am trying to figure out how to give a person like my playtester the feeling of having a sixth sense.