Hey, thank you for playing!
I think that right now the game has an interesting problem, which is that the levels are actually pretty structured but people don't perceive them that way.
I had an interesting experience watching a playtester -- they observed "There's obviously a pattern here, but I'm not getting it" and then carved out what I thought was an unusually efficient route through the level given the rules that the generator uses.
I am trying to figure out how to give a person like my playtester the feeling of having a sixth sense.