That all sounds really cool! I love how the seasons not only change the town visually but also reflect the player’s impact on it. Starting in winter with everything feeling abandoned, then gradually bringing life back that’s a great way to build atmosphere.
The seasonal enemy changes in the woods sound like they’ll keep battles fresh and interesting too. Facing winter-themed monsters during snowstorms? That’s an awesome touch!
And yeah, the balance between retro aesthetics and modern conveniences is a great approach. It keeps the nostalgia while making sure players have a smooth experience. Stardew Valley really nailed that, so it’s exciting to hear you’re taking a similar approach.
I’ll definitely keep an eye out for the release looking forward to playing it!