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Thanks for the comment! There were certainly some patterns I implemented that were less thought out than others, but for the most part I did try to implement patterns that not only looked cool, but also could be dodged perfectly by a skilled enough player. I was able to clear a lot of the patterns I made either perfectly or close to perfectly. I also by some miracle have a friend who somehow managed to clear my game in only 1 death apparently, so its at least not impossible to dodge the patterns I implemented. However some of the patterns are slightly more rng dependent than others, which does tie into the chaos theming, but also makes the patterns somewhat unfair at points.