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(+1)

Hello, I'm really enjoying this LCP, but I just wanted to ask a clarifying question about the Futsunushi License's Blood Moon system, specifically the "When you make a barrage or skirmish during your turn, 2d3+1 selves follow up, dealing half the damage of your original attack" part. I assume you're saying it does the same damage regardless of how many selves follow up, and it's just that if all selves follow up + crit hit you get the perfect harmony extra effect, but wanted to ask out of curiosity why it's 2d3+1 and not just 2d3 in that case.


Thanks much, fantastic LCP!

(+1)

It's 2d3+1 to give a minimum floor of 3 hits, the system is rather intensive so might as well make it useful even if it rolls poorly.

I see! Just to clarify, you're saying that. Each self does another half the damage of your original hit, up all the way to 7/2 of your original hit's damage, even on a miss? That's pretty sick actually I see how that works