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(2 edits)

Thank you so much for your feedback! It's really helpful.

I appreciate every feedback I get.

Please remember that the game is still being developed. I'll be adding many more animations later.As I intend to create more cuntbusting and spanking contents with each version of the game.
 I am currently at version 0.5 

And in few days I will release Ver0.6  for supporters



About your feedback:

  • Important Note: The animations in the game are videos.
  • Backgrounds during attack animations: The reason there's no moving background is that if I used a picture, it would be static when the camera moves. To have a moving dungeon background, I'd need to create a 3D environment. I've used 3D environments for some animations, but RPG Maker doesn't support those kinds of maps for regular gameplay.
  • Character clothing in animations: Changing the characters' clothes in the videos is very difficult. I'd have to create and edit a separate video for each outfit. This would become a huge number of videos with different outcomes. For example, when a player defeats Catallea, they can choose to strip her or leave her clothes on. That's already two separate videos. Changing Roza's clothes in the game's regular character sprite is easy, but the picture in the text box would stay the same.
  • More control during combat: You mentioned wanting more control on how to attack, even if it's just text changes. I'm not sure what you mean. Could you please explain this in more detail?
  • Mixing spanking and cuntbusting: That's a great suggestion!
  • Refilling HP after each fight: I'm currently refilling HP after each fight because items are rare right now. I'll change this once I finish the first dungeon's animations. The other reason behind that I want the player to test the game  and to see every outcome.
  • First floor of the dungeon: My plan is to finish the first dungeon floor when I have at least three different attack animations for each monster. After each fight, if the player wins, they can choose to punish the monster. If the player loses, the monster will punish them. I'll add more animations later to make the game even better.
  • Controlling spanking or cuntbusting: RPG Maker has limitations, and I've gotten this suggestion a lot. That's why I'm learning Unity, so I can create this kind of game in 3D. Although it doesn’t mean I will stop making cuntbusting and spanking content, I will create more.
  • About stumbling and pressing:

    I have a lot of ideas in my mind      For that kind because I’m really like those moves. I will create them eventually,

If more people like you suggest those ideas I will create them as fast as I can


  • Losing scene: I'm planning to replace the current losing scene with a new one.

——————————————————-

The reason I ask  for feedback  I want to know people opinion and because they play the game  and their experience matters.

In Ver0.5 I created cafeteria mini game  it’s the expansion of bar mini game because I saw a lot of suggestions for it.

I really appreciate your kind words and the time you took to give me feedback.

I'm creating these types of games because I enjoy the themes of cuntbusting and spanking.

Thanks for your response.

Glad to know a lot more animations are in the works. And I am happy to know that you also find the idea of pussy spanking interesting.


As for the more control during combat I mentioned. I mean to give an option for Roza during attacks. Instead of just choosing the opponent to attack. Maybe one more selection between different types of attacks.

Maybe options like spank butt, kick pussy, knee pussy etc.

It need not make any functional changes (although that would be awesome), but just the options would make the combat more enjoyable I feel.


And the point about all animations being videos. Yes it would sadly restrict the options. And many videos may take up a lot of space. But in case you do have any future plans of creating similar scenes with different models or same model with different outfits or expressions, I had come across a software called MikuMikuDance which makes this more streamlined. But I am only an enthusiast with no game dev experience, so please take it with a pinch of salt.


Eagerly looking forward to more of your great content. Thank you again for this great game.

(1 edit)

"As for the more control during combat I mentioned.

 I mean to give an option for Roza during attacks. Instead 

of just choosing the opponent to attack. Maybe one more 

selection between different types of attacks.

Maybe options like spank butt, kick pussy, knee pussy etc.''

Here is what how I understand it:

you want Roza to attack the monster

the same way the monster attacks her,

to be honest is a great idea I would give it a shot

(but it will be in skill option during the combat)

this suggestion may appear in the game in Ver0.8 or 0.9 (If many people start suggesting that)

(The current version is 0.5 and it will be 0.6 in a couple of days For Supporters)

Because it will be animated, and I have to create animation for it.

I like to have animations for every attack.

I don't like my game to have just pics.

animations take a lot of time to create but

I think it's worth making.

All 3D animations you see in RPG maker are videos in all games

RPG Maker only support 2D animation this is why many RPG Maker

games have no 3D animations

I will create different monsters and characters in game, and they will have

their own animations. I want this game to have a lot of animations

I want -wherever the player goes in the game- to see animations.

Yes, videos take up more space, but I think it's worth it for the animations.

I know about MikuMikuDance, but I use Koikatsu for animations 

now. If I use MikuMikuDance, I would have to change the way 

my game looks. I can't do that right now.

sincerely.