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(+1)

Oh no! I appreciate you being charitable despite some pretty big bugs :') My sincere apologies.

I also appreciate you being detailed.
I'm gonna look into both of these today;

The ladder bug I'm aware of / have struggled with a bit, but will properly solve now.

The KEY-LO room entrance crash -- I have not experienced yet, but I'll try to replicate it. I've at least got a suspicion what could be causing it.


Thanks again, luv
sphere

Yeah, no problem, loved everything going on in this demo . Although, I was also able to break the cutscenes through continually pressing ENTER and going back into the dialogue options (I could loop the fishing cutscene), this is probably a very similar issue to the other ones.

Somewhat similar: that one has to do with the dialogue system hogging the current camera. Since most of the progression is done through calling autoload functions thru dialogue, we're sometimes very narrowly dodging unintended conflicts.

I suspect the KEY-LO room one has to do with an errant call to kill the loading screen upon entry.

The ladder one, though, is kind of funny: it's just globally translating player position, but seems to go awry when it's interacted with while other inputs are active. I think I've built so many checks and timers around that exact glitch that, at this point, I should probably just rethink it entirely, lol.

Thanks so much for the bug reports, & for being supportive of THREE VERSES from the very beginning. I will make sure these are fixed :)