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(2 edits) (+2)

Agree with the other comments about Death being a little too punishing - if this was more like super meat boy that instantly started you back to home that would make the loop a little tighter.

Trying to play this blind, I got really stuck on the third level, and I think knowing "generally" where the exit is from the starting place would have been super valuable (is it to the bottom? the right? the top? where I am I starting?).

It would have been really cool as a sighted player to not see the walls or traps until I ran into them - I can look away, but then I would miss out on the visuals here, and they are well done! I also really appreciated the sound effects too - I think the simple 8-bit sounds and aesthetics are great here 😄

Thanks!

This video game is punitive: it is its main characteristic and it is totally wanted because it is the main difficulty.

The difficulty of the levels is increasing: that is why the third level is the most difficult since it is the last one included.

Putting an option to hide the graphics is a good idea :)