Don't worry, that's a fair question! :D In the currently available build of the game, not much. But the more I work on it the less like minecraft it will become. My goal isn't really to out compete minecraft, I'm just creating the game that I want to see. A closer comparison to the vibe I'm aiming for would be terraria. I'm going to be adding depth to as many systems as I can. For example, biomes will have unique caves, plants, trees, structures, enemies, and loot. I also want to give players variety early on. I find with minecraft, the selection of interesting items, tools and weapons you have at your disposal is very limited. I want to have lots of things to experiment with early on.
Once I finish getting the core systems in, (like monster spawning mechanics, more advanced block models etc) I plan to redo all of the page screenshots. As soon as I get a boss in, I'm going to create a trailer. And I'm going to try very hard to demonstrate that this game has it's own identity. Hopefully that answers your question :D