I think the story idea of going forward in time to see what goes wrong, and then using that knowledge to prevent these things is a really interesting concept. If you expanded on this concept more and had some detective-like puzzle elements it would've been more fun for me, since currently the gameplay isn't much more than dragging cards around within a time limit.
Also it would be nice to see a good ending/ have some more explicit feedback that you have won (maybe I just missed it).
The sensitivity was also really high which made the first part of the game feel a bit more annoying so maybe adding a sensitivity slider would be useful (although I admit this is maybe more personal preference).