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There were enjoyable parts. The platforming is... difficult, to say the least. I almost didn't even finish the level because of how frustrating it got, but I think that's the point? The game is NOT meant to be easy. The slowed movement on chill was really cool. It forces the player to quickly make decisions in order optimize movement or you're dead. 

The most fun was trying to overcome the punishing obstacles. The only way to make certain jumps is by partially standing on thin air or even spikes. Gaps can only be cleared by jumping specific ways, which is both neat and infuriating! Took me several tries to get the pattern/rhythm down, but it was worth it :)

Great work! Look forward to future projects :)

Indeed! i planned it to be a platformer where you need to master coyote timing in order to beat it, im glad yo made it all the way :)