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(1 edit)

Thanks for the feedback!

I plan on doing a post-jam update at some point in the future, both with the goal of fixing core issues with the combat (both with the movement/player controller itself and how enemy spawning works), and with the goal of adding some more content (I want to increase the variety of danmaku patterns, for instance). I’m definitely going to take this feedback into account; I did initially consider having the light attack move the player forward slightly, but decided against it out of fear that it’d cause frustration. In hindsight I should’ve went with my gut lol.