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(+1)

 I don't think that's exactly a "bug" here so much as a missing feature. But I would also appreciate a name system.

Personally, I use the same name most of the time, so when I'm editing the world definitions for whatever reason, I also edit them to include my character name as one of the "rules" in the system prompt (though I replaced it with my username for this example). For example, here's my customization of the slime world:

The player must navigate the slime-infested city. With every step, she fights to maintain control, avoiding the green slimes' attempts to invade her body and turn her into a breeding ground.
World Rules:
- Player is named BestUserNameEver1.
- Player is always naked
- The city is overrun with green slimes that try to force their way into mouths, vaginas, and anus of their victims to reproduce
- The player's stomach will grow overtime if she gets invaded by slime
- Once her slime invaders grow to term, she will **give birth**!
- Giving birth will reset stomach size to 0!!

I did that too, but I think that it would be better if Ai ask you for player's character name  at the start of the game, it's more immersive that way. Also it can be creative at times, for example, in my custom world there is a school and player is a new student there. Last time  Ai gave me questionnaire in Headmaster's office  about my character where I inputed character's name, gender and age. That was cool and nicely integrated in the narrative. 
And yea, my post is not about bugs, it's more like a feedback on the project