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(1 edit) (+1)

found out about this from a rock paper shotgun article and "proc gen liminal space wikipedia" is a really cool concept! got a few suggestions in mind:

1. adding a small light source on the signs for the hallways to other exhibits so i can still read them with ambient light set to 0

2. something in the pause menu that shows your current history/trail (lobby -> exhibit 1 -> exhibit 2 -> ... -> current exhibit)

3. deadzone slider for movement/camera axis(my view kept drifting to the side when using a controller)


edit: found the github page and mirrored these there