It's really awesome that you are managing to make a perfect gameplay adaptation of the animation
But i will say that i am hoping it gets to THIS phase of game (2nd video)
because even on it's current state with two ghosts it can be quite tense, I am wishing we get to the phase i am refering to because it could become a really awesome game with ghost having different patterns of chasing you in this 3D enviorement
Like Blinky - most straight forward as it is
Pinky - hardest to avoid on ground (bottom floor)
Inky - Standard but quick on changing between top or floor level
Clyde - Really fast but easy to miss ya but maybe on a way you don't expect or she could be impredictible
Maybe those being implemented on a more 'Hard mode' version but these are just suggestions, i'll be glad with how the game goes and i'll keep an eye out for updates
I am wishing really good luck on the future of this project because i am having fun with the 0.3.0a build!