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Thanks for the feedback. Really, there's not a lot to the combat system. You can build it out and make it complex, but I'm one guy doing this with limited time so I opted for fun over complexity. There's a pattern to the combat so once you crack it, you can win. When I start making long form CYOA stories with combat, then the player can decide how they want it to go. The main thing I want to do is freedom to choose and fun. Though I will see what I can do about randomising dialogue. I built a little bit of that into the combat already as a test.

Hi any chance of more Mac versions of your games 

There's mac versions there but not iOS.