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Thank you again for the response.

Regarding the first bug, yes I know that is not ideal but i don't think i can do anything to prevent that as is is bound to the fullscreen functionality of the Unity webapp. The the second bug is more mysterious, I really don't know how this could have happened. Are you sure that it was not the case that the AI had that perk?

I really like how you think regarding the perks, some of them are actually things i have had in my mind by myself. The reinforcement one is one i would really like to implement and which should be easily doable! Siege Preparations is another good one, I was thinking about different version of such aura effects, but it is not that easy to implement. Scorched Earth is a really creative idea and I love the historic context but i fear in the game it might be a bit frustrating to play against (when the enemy has it) or also if you loose a tile temporarily and then spend units running into a neutral tile. I would only use it as special ability of an AI in certain scenarios

And yes its true I didn't use this functionality that  often.  I have to say designing the Levels and balancing them out was not that easy and adding more variables to the equation made it even more difficult

I have to see when and how i find time to continue with the game. I would love to create a multiplayer version but sadly that is a completely different (and more difficult) story :)

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I loved the game! Beat it using a lucky roll with three of the "atk upgrades get +30 def & def get +30 atk" upgrades. Made it so the upgrades had the opposite effect  - my atk upgrades had more def than attack XD. I would be happy to help develop if you want an extra coder,  and have issues written up! My github account is https://github.com/cdeevfrr or email me at cdeevfrr@gmail.com

Wrote you a Mail. :)