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(+1)

Great game! It's really funny that globally we interpreted the theme in the same way! I really like your visuals; I'm a bit envious, as my game could also benefit from visualizing deaths))) The only thing is that I didn't immediately notice where the route is indicated—perhaps it would be better to mark the route directly on the cells, for example, by making them a lighter gray and drawing an arrow to the next cell in the route. Very interesting game; I hope you continue to develop the project and create more interesting levels like the current ones (because two is, of course, a bit few :D)

Thank you! I'm really glad I found an artist to do the arts so I can focus on battling with Godot XD. The various death scenes are the core of my game in my intial design, and I'm glad the current result is somewhat making sense. And thank you so much for that advice!