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(+2)

I really enjoyed my first run through before i realized there was essentially a 10 day loop, but after my second run went rather poorly, my 3rd and 4th every single skill was so expensive I couldn't get out of the deficit that  I was put in, especially as the -8 stats per day meant I could never discount my skills to access the NPCs and locked doors. Until I spent like 5  empty runs just  waiting for all my stats to enter the  negatives  and then find 15 EXP blocks to buy the "repenting" skills

I liked what I got to experience in the first run,  and  the  snowball  of accessing an NPC and essentially doubling your time in the maze is really fun.

 I think that two things would really make the game more consistently fun

1) make blood not be spent just walking around, I feel like a majority  of my blood use went into empty hallways and  running to pick up item drops, maybe as an "easy" difficulty mode. I'm pretty sure this is what got me in "repent" mode in the first place

2) cap the "repent" skills at 100 exp cost, that way over the course of 10 days theres a decent chance of finding the required  exp blocks and get back to sweet gaming, but you're still punished for  failure,  once again maybe as an "easy" mode, or just give the option to have the failed fledgling killed after a couple failed "repenting" runs

Once again really enjoyed this game, its fun when it's not snowballling in the opposite direction, I'd kill for an endless mode where  I can build up a super vampire and see the dialogue   for all the super  high stat skills

(+1)

Hey, thank you!! The judging period starts very soon and I won't make changes before then, but I agree these are reasonable changes to make in principle.

My main suggestions to you in the short run are to be observant of level layouts -- they are random, but in many cases it is possible to determine the contents of a tile without seeing it -- and to play a few more runs -- your character's base stats will be higher with each subsequent run!

Completing the conditions for the final ending in a single playthrough is possible (and usually takes me two to four attempts) although collecting all the thralls in a single run is a matter of pure luck.